Valkyr Legacy Realm
Key art from a Valkyr Legacy Realm iOS game
iOS Game Studio · Shoreditch, London

Handcrafted iOS games with a legacy worth playing.

We are Valkyr Legacy Realm — a boutique studio designing, building, and shipping premium iPhone and iPad games. From first sketch to App Store feature, we own every pixel and every frame.

+44 20 7729 8675
37
Titles shipped
4.8★
Average App Store rating
12M+
Lifetime downloads
Our Story

A decade building for the small screen.

From a single Metal prototype to a full-service iOS studio, our timeline is measured in ship dates, not slide decks.

  1. 2014

    Founded on Redchurch Street

    Three engineers left mobile agency life to build original iOS games above a coffee roastery in Shoreditch. Our first title, a tile-matching roguelike, hit the App Store six months later.

  2. 2017

    First Apple feature

    'Emberfall' was featured in 41 countries under 'Games We Love'. The 200k downloads in launch week taught us how to build for scale and for silence between updates.

  3. 2020

    Live-ops division opens

    We began running seasonal content, events, and economy tuning for our own catalogue and for partner studios, turning one-off launches into long-lived worlds.

  4. 2023

    Metal 3 & ProMotion pipeline

    We rebuilt our rendering stack around Metal 3, 120Hz ProMotion, and adaptive haptics — shipping console-quality visuals that still respect battery and thermals.

  5. 2026

    37 titles and counting

    Today the studio is twelve strong, still on Redchurch Street, still shipping games we would happily play on our own commute.

What We Do

Three ways to build with us.

Fixed scopes, clear timelines, and prices quoted in pounds. Choose the engagement that fits your stage.

Prototype Sprint

Prove the fun before you commit.

from £14,500
4–6 weeks
  • Playable Swift/SpriteKit vertical slice
  • Core loop, controls & one polished level
  • TestFlight build for up to 100 testers
  • Retention & fun-factor readout
  • Weekly Shoreditch or remote reviews
Enquire about this
Most popular

Full Title Build

Concept to App Store submission.

from £68,000
4–7 months
  • Complete SwiftUI + Metal production
  • Original art, audio & narrative design
  • Game Center, IAP & StoreKit 2 integration
  • App Store optimisation & submission
  • 60-day post-launch stabilisation
Enquire about this

Live-Ops & Growth

Keep your world alive after launch.

from £4,200 / month
Rolling monthly
  • Seasonal events & content cadence
  • Economy tuning & A/B experiments
  • Crash, ANR & performance monitoring
  • Monthly analytics & LiveOps roadmap
  • iOS version & device compatibility upkeep
Enquire about this
Selected Work

Games we shipped to the App Store.

Scroll through a slice of the realm. Every title below was designed, built, and launched in-house.

Emberfall — Roguelike · Universal
Roguelike · Universal

Emberfall

A hand-drawn dungeon crawler with 120Hz combat and adaptive haptics. Editor's Choice in 41 countries.

Tidewatch — Puzzle · iPhone
Puzzle · iPhone

Tidewatch

A tide-simulation puzzler with 300 hand-tuned levels and a physics-driven wave engine.

Bastion of Brass — Strategy · iPad
Strategy · iPad

Bastion of Brass

A steampunk tower-defence built for the big screen, with Apple Pencil planning mode.

Neon Cormorant — Endless runner · Universal
Endless runner · Universal

Neon Cormorant

A synth-soaked runner with Game Center leaderboards and a weekly seeded challenge.

Scroll for more →

Player & Partner Voices

Reviews from the realm.

Ratings pulled from App Store reviews and studio partners who shipped with us.

Emberfall is the first mobile game I've finished twice. The haptics on my iPhone 15 Pro make every hit feel real — you can tell it was built by people who actually play.

P

Priya R.

Islington, London · March 2026

We hired Valkyr for a Prototype Sprint and had a playable slice in five weeks. Their retention readout killed a bad idea early and saved us a fortune.

D

Daniel M.

Manchester · January 2026

Tidewatch is my commute game. Hundreds of levels and it never nags me for money — a rare, honest premium title on the App Store.

S

Sofia L.

Brighton · December 2025

Their live-ops team took over our stale catalogue and doubled our 30-day retention in a quarter. Clear reporting, no jargon, real results.

T

Tomasz K.

Shoreditch, London · November 2025

Bastion of Brass on iPad with the Apple Pencil is genuinely clever. It feels like a console strategy game shrunk down without losing its soul.

A

Amara O.

Bristol · October 2025

Neon Cormorant runs buttery on my old iPhone SE. It's obvious a lot of care went into performance, not just visuals.

L

Leon F.

Leeds · September 2025

Good to Know

Frequently asked questions.

Search below or browse. Can't find your answer? Our Shoreditch team replies within one business day.

Yes — iOS is our craft. We build natively for iPhone and iPad using Swift, SpriteKit, and Metal so we can squeeze the most out of Apple silicon, ProMotion displays, and the Taptic Engine. We can advise on cross-platform ports, but our shipped work is proudly iOS-first.

Get in Touch

Let's build your next iOS game.

Tell us about your idea, your stage, and your timeline. We reply within one business day from our Shoreditch studio.

Phone

+44 20 7729 8675

Email

[email protected]

Studio

42 Redchurch Street, Shoreditch, London E2 7DP

Studio hours

Monday–Friday, 9:30am–6:00pm GMT