
Emberfall
A hand-drawn dungeon crawler with 120Hz combat and adaptive haptics. Editor's Choice in 41 countries.

We are Valkyr Legacy Realm — a boutique studio designing, building, and shipping premium iPhone and iPad games. From first sketch to App Store feature, we own every pixel and every frame.
+44 20 7729 8675From a single Metal prototype to a full-service iOS studio, our timeline is measured in ship dates, not slide decks.
Three engineers left mobile agency life to build original iOS games above a coffee roastery in Shoreditch. Our first title, a tile-matching roguelike, hit the App Store six months later.
'Emberfall' was featured in 41 countries under 'Games We Love'. The 200k downloads in launch week taught us how to build for scale and for silence between updates.
We began running seasonal content, events, and economy tuning for our own catalogue and for partner studios, turning one-off launches into long-lived worlds.
We rebuilt our rendering stack around Metal 3, 120Hz ProMotion, and adaptive haptics — shipping console-quality visuals that still respect battery and thermals.
Today the studio is twelve strong, still on Redchurch Street, still shipping games we would happily play on our own commute.
Fixed scopes, clear timelines, and prices quoted in pounds. Choose the engagement that fits your stage.
Prove the fun before you commit.
Concept to App Store submission.
Keep your world alive after launch.
Scroll through a slice of the realm. Every title below was designed, built, and launched in-house.
Scroll for more →
Ratings pulled from App Store reviews and studio partners who shipped with us.
“Emberfall is the first mobile game I've finished twice. The haptics on my iPhone 15 Pro make every hit feel real — you can tell it was built by people who actually play.”
Priya R.
Islington, London · March 2026
“We hired Valkyr for a Prototype Sprint and had a playable slice in five weeks. Their retention readout killed a bad idea early and saved us a fortune.”
Daniel M.
Manchester · January 2026
“Tidewatch is my commute game. Hundreds of levels and it never nags me for money — a rare, honest premium title on the App Store.”
Sofia L.
Brighton · December 2025
“Their live-ops team took over our stale catalogue and doubled our 30-day retention in a quarter. Clear reporting, no jargon, real results.”
Tomasz K.
Shoreditch, London · November 2025
“Bastion of Brass on iPad with the Apple Pencil is genuinely clever. It feels like a console strategy game shrunk down without losing its soul.”
Amara O.
Bristol · October 2025
“Neon Cormorant runs buttery on my old iPhone SE. It's obvious a lot of care went into performance, not just visuals.”
Leon F.
Leeds · September 2025
Search below or browse. Can't find your answer? Our Shoreditch team replies within one business day.
Yes — iOS is our craft. We build natively for iPhone and iPad using Swift, SpriteKit, and Metal so we can squeeze the most out of Apple silicon, ProMotion displays, and the Taptic Engine. We can advise on cross-platform ports, but our shipped work is proudly iOS-first.
Tell us about your idea, your stage, and your timeline. We reply within one business day from our Shoreditch studio.
Studio hours
Monday–Friday, 9:30am–6:00pm GMT
Our Shoreditch studio
42 Redchurch Street, Shoreditch, London E2 7DP